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Configuration Files

config.lua

-- ______                     _       _                        
-- |  _  \                   (_)     | |                       
-- | | | |_   _ ___  ___ _ __ _ _ __ | |_   ___ ___  _ __ ___  
-- | | | | | | / __|/ __| '__| | '_ \| __| / __/ _ \| '_ ` _ \ 
-- | |/ /| |_| \__ \ (__| |  | | |_) | |_ | (_| (_) | | | | | |
-- |___/  \__, |___/\___|_|  |_| .__/ \__(_)___\___/|_| |_| |_|
--         __/ |               | |                             
--        |___/                |_|                             
-- © Copyright 2024 - 2025 DyScript.com tous droits réservés

-- Main configuration table
Config = {}
Config.Locale = 'fr' -- Script language, fr/en

-- Crafting positions configuration
Config.Pos = {
    {
        Name = "Test Craft", -- Name of the crafting spot
        position = vector3(-681.37664794922, 960.76391601562, 238.73962402344), -- Position in the world
        marker = {
            type = 23, -- GTA marker type
            color = {r = 255, g = 255, b = 255, a = 150}, -- Marker color (RGBA)
            scale = {x = 1.0, y = 1.0, z = 1.0} -- Marker size
        },
        showBlip = true, -- Show blip on the map for this spot
        blip = {
            sprite = 365, -- Blip icon (can be changed)
            color = 2,    -- Blip color (can be changed)
            scale = 0.9,  -- Blip size
            name = "Craft" -- Blip name
        },
        job = false, -- false = everyone, otherwise set the job name (e.g., "police")
        items = {
            {
                name = "weedqtrddd", -- Item spawn name
                label = "Weed Pochon", -- Item display label
                time = 5, -- Crafting time in seconds
                piece = "1 pièces", -- Number of pieces crafted
                ingredients = {
                    { name = "trimmedweed", label = "Weed", quantity = 1 }, -- Required ingredient
                    { name = "empty_bag", label = "Sachet Vide", quantity = 2 }, -- Required ingredient
                }
            }, 
            {
                name = "weapon_assaultrifle", -- Item spawn name
                label = "AK47", -- Item display label
                time = 5, -- Crafting time in seconds
                piece = "1 pièces", -- Number of pieces crafted
                ingredients = {
                    { name = "corps_ak47", label = "Corps AK47", quantity = 1 }, -- Required ingredient
                }
            },
        }
    }
}

Last updated 2 days ago